Thursday, 18 August 2011

Uncharted - Superior Shooting Mechanics

So I just finished playing Uncharted 2. Before that I also did the first Uncharted. Twice.

The reason being that I was collecting all the trophies and finishing the game on ‘hard’. Anyway, after that you still need one more trophy to get the Platinum – in order to do that you need to finish each game on ‘crushing’ difficulty. As in ‘it will result in your crushing defeat’ or ‘so difficult it will crush your soul’.

Sod that. For now.

You see I do want the Plat, but it was pretty stressful at points playing through the game again on ‘hard’ so I’m not going to attempt it anytime soon. What I did want to talk about was the gunplay mechanics in the game.

The shooting mechanics in the game is comprised of a solid cover-based affair, something that becomes more apparent on the ‘hard setting’. Basically, if you are caught out in the open you will get shot up.

So you have constant duck in and out of cover, taking mercenaries out with you little pop shots, but also utilising blind fire, run-and-gun and shooting/grabbing people whilst you are handing off of a ledge – all pretty useful in different situations.

You see, all gun battle in this game have to be thought out tactically. Rush in and you’ll get gunned down by enemies that have flanked you. Stay stuck in one place and they’ll throw a grenade over to where you are hiding.

It’s quite easy to beat regular enemies with up-close hand to hand combat but if you engage an enemy whilst any one else with a gun is around? Chances are you wont make it.

You also have to take into account which particular long range and short range weapon you use, as you can only carry one of each (rather realistically) as well as saving stronger guns to take out guys with body armour or riot shields.

Oh, and don't forget to pick up the best weapons and stock up on ammo when you clear out the area. You’ll need as much help as you can get going into the next intense scenario.

So yeah, I like the shooting mechanics – its fun. Things never play out exactly the same way twice. And boy did I die a lot in that game. So yeah, I wont be playing through those two games any time soon. Well, until the third comes out. Then I might just try and go for those two Plats again.

1 Aug 2011

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