I’ve been playing a ton of Switch games recently and thought I would
share a couple of recommended quirky titles. These aren’t exclusive to
Switch - I’m pretty sure they are all available on Steam and other
consoles/platforms too - and each game comes recommended in their own individual ways.
Why ‘quirky’? As well as being a nice alternative to the usual
shooting/punching/adventuring genres that make up the vast majority of games
out there, these three indie titles each also feature fun, unique and
humourous game mechanics that make them particularly stand out.
First up is Untitled Goose
Game which puts you in the role of the said unnamed Goose, let loose upon a
small rural English village. Each section of the village presents you with a
shopping list of objectives to complete before allowing you to progress on to
the next area, the fun part being that said objectives usually consist of you
causing mischief and/or terrorising the village folk in some way. These range
from the simple act of stealing an item to pulling chairs from underneath
people as they are about to sit down or honking at the right moment to get
someone to hammer their own thumb. Sometimes the objectives do require you to
stop and think a little and you never feel rushed to progress leaving you free to explore and experiment at your leisure. Given that the two
main actions available to you are to grab and to honk, these objectives are
generally not too hard to work out and a preliminary completion of the game can
be achieved in a matter of a few hours.
Even if you haven’t already played it you are probably already aware
of the memes spawned by Untitled Goose
Game, though I do recommend you play the game for yourself if you can pick
it up cheap. It’s refreshingly fun to waddle around as a feathered fiend with
only the simple aim of trolling people.
Next up we have Donut County,
the central mechanic of which involves you moving a hole around the floor of
each level to swallow up objects. Similar to the progression in games like Katamari Damarcy (in which you can only
pick up objects of the same size or smaller) here you can only swallow objects
that can currently fit in your hole and the hole enlarges the more stuff you
swallow, allowing you to then move on to bigger objects. The fun here comes
from the gradual progression in each scene of going from swallowing just a few
rocks here and there before moving up to whole houses. There's something quite satisfying about clearing a whole scene of all its objects too.
This one actually does involve a bit more of a story element, which
whilst well written does slow the pace somewhat between each gameplay segment.
Even so the game still does feel very short – you can probably finish it in 2 to 3 hours unless you really take your time. I did have fun with Donut County but despite the fun central
mechanic would probably be the least recommended out of these three games.
The final game is What the
Golf?, which is probably the most easily accessible, universally hilarious
and wilfully subversive of the three. You don’t even need to like or have any
interest in golf to enjoy this one. Suffice to say, much of the fun comes from
experiencing the games's surprises and mechanics for yourself,
so I will not discuss too much about the here.
The game even features a ‘show your friend’ mode at the title screen so that if
someone has come round to yours and has no idea about the game you can quickly fire
it up and show them the game’s delightful intro and let them experience it for
themselves. (Minor spoilers to follow as I
will briefly run through the intro here. Skip to the last paragraph if you want to avoid it).
The game starts out like this: it opens with a standard golf scenario of
you being presented with a ball and a hole. The controls are simply to aim in a direction and charge
the power behind the shot. So you aim straight ahead and succeed in getting the
ball in the hole. Simple. Second scenario, much the same as the first but there
are a few cats sitting around on the green. Hitting one of them results in them
falling over with a cute ‘mew’ but otherwise putting the ball between them is fairly
straightforward. As the next scenario opens you now actually see a character
standing over the ball ready to putt it. However upon charging and releasing the
shot, the ball stays where it is and instead the man flings himself in a
ragdoll manner across the green. You succeed by hurling him a few more times until eventually hitting him against the flag.
The next scene involves the golf club throwing itself across the course. The one
after that, a small house.
This introductory sequence is so well crafted being both so simple
to understand and progress due to its intuitive design, but also as it is delightfully
humorous in its subversion of your expectations of what a golf game should be like to play. The rest of the game follows with many other wacky challenges involving
different objects, obstacles, physics, mechanics and even homages to other
games and franchises. And also puns – lots of puns. If you are going to play just
one of these three games talked about today this is the one I would recommend.
26th May 2020
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