Let’s do this before we get too far into January!
I was toying with doing a Top 10 but am kind of pressed for time so…
here’s my Top 5 favourite games of the year!
These aren’t necessarily games that were released in 2013 – just
ones I played during that year and completed.
Oh and before you ask “where’s
(insert game here)…”, I didn’t get to play GTAV, The Last of Us, Assassin’s Creed IV or finish Telltale’s
The Walking Dead… or anything else
you think I may have missed, so that’s why they aren’t included. I’ll do some
special mentions afterwards too to see what else could have been in if there
was a Top 10.
Anyway, here are my Top 5 games
that I played this year.
5. Tomb Raider (Crystal Dynamics)
Yes, this franchise reboot played
very similarly to the Uncharted
series - which is probably a big reason why I liked it – but with a more open
space to explore, it was different enough to stand on its own. Whilst neither
the story, characters or platforming and gun mechanics can quite match up to
Nathan Drake’s adventures, there was some terrific verticality involved (with
beautiful views across the island) that made much of the exploration a joy.
I’m not so much a fan of the old
Tomb Raider games – they often featured stiff movement and clunky combat and
were often bogged down in elaborate puzzles that just killed the pacing. There are tombs to raid in this one, but
mercifully their puzzles are often simple, realistic and entirely optional.
Not amazing but enough to keep me
playing to collect 100% of everything and a promising new direction for a
previously withering franchise.
4. Lego Marvel Superheroes (TT Games)
With over 150 playable characters
and a fully open sandbox Manhattan to run around in - you spend just as much
time running around and mucking about with different characters as you do
playing through the story levels. Flying through the city as Iron Man or
freefalling down from the S.H.I.E.L.D Helicarrier as the Hulk is surprisingly exciting
– despite the relatively simplistic gameplay on offer.
The story missions themselves are
diverse in their locations (the X-Mansion, Deep Sea, Outer Space) and the
different characters that you are assigned to use for each one makes every level
feel fresh. However the core gameplay doesn't vary that much throughout and
remains, as with all the Lego games, fairly shallow (smash everything, hold a
button down to build something, use a certain character’s special ability to
progress to the next bit, rinse, repeat…).
If you are a fan of a deeper
gameplay experience this probably wont hold that much long-term interest for
you, but the sheer level of fan service and references to Marvel properties
here is astounding.
Whilst there are a distinctly
fewer levels than other LEGO games out there, the massive hub city (with plenty
of collectibles and side missions) more than makes up for it and will keep completionists
going for a long while.
3. Dragon’s Crown (Vanillaware)
So there was a big furore over the
art style and character designs when first announced but it didn't bother me at
all… A classic fantasy scrolling hack-n-slash from Vanillaware? Sold!
That being said, the game indeed
has a beautiful hand-painted look to the sprites and the backgrounds, the
fighting is solid, the six characters all play differently and there are
absolutely tons of bosses to fight. The multiple difficulties, side missions,
branching levels and co-op play (online and couch) - all revealed gradually as the game progresses – adds
plenty of longevity.
There are a few gripes to do with
the amount of repetition and grinding you will probably have to endure (expect
to play each level over A LOT) and there are occasional instances of slowdown
when things get a little hectic, but all in all it’s a beautifully presented
loot based scrolling beat-em-up RPG.
I’ll most likely keep sinking more
hours into this to further level up despite having finished it with four of the six characters.
2. Rogue Legacy (Cellar Door Games)
As a fan of the Castlevania games
this one was right up my street. It plays very similar in that you explore a
huge castle, fight bosses, use magic and sub weapons, and so on.
The are two main differences here
though. Firstly, it has a random ‘rogue lite’ aspect to it – every time you
enter the castle, everything is slightly randomised: the rooms, the enemies,
the loot. There are a limited amount of presets (which is actually good as it
breeds familiarity with what to expect whilst still retaining that randomised
feeling) and each different zone of the castle is always roughly in the same
direction each time (up, down or right) so it’s not a total stab in the dark
each time.
Gold is the name of the game – it’s
used for levelling up and buying upgrades - so after each run you spend it all
(you need to relinquish all gold before entering again) which lends the sense
of continuous progression – a very addictive trait. Oh, and then there’s the
ancestor thing with unique helpful/unhelpful traits (colourblindness? dwarfism?
IBS?) that each new generation is randomly assigned which can affect gameplay but is also hilarious in its own right.
It’s easy to pick up and play, the
randomised element keeps things interesting and the progression is highly
addictive. There were times I literally couldn't stop playing.
Just. One. More. Go.
1.Dishonored (Arkane Studios)
Alright, so it was released in
2012 but who cares - this game was just so impressive to me.
I was slightly dubious at first that it would live up to the hype (any first person game that is not a shooter is difficult to pull off for a start) but this game just works so well in almost every aspect.
I was slightly dubious at first that it would live up to the hype (any first person game that is not a shooter is difficult to pull off for a start) but this game just works so well in almost every aspect.
The story is top notch – a kind of
Victorian steam punk alternative universe where you play a wrongfully disgraced
assassin attempting to clear his name. The graphics are wonderful – the environments,
levels and characters: grim but stylised art similar to Bioshock.
But the best bit about all of it
is how it plays: namely the level of choice it affords the player. If you want
to go in all guns blazing you can do that - the game offers guns, crossbows and
swords. If you want to go full stealth you can do that also – hide in shadows,
put people to sleep, poison them… And that’s even without mentioning the supernatural powers you can acquire: ‘blinking’ (a short range teleportation move),
temporarily shifting your consciousness into various animals, knocking
people back using windblast and so on.
Some games that profess to have this level of choice often fall short. Either the 'choices' thy offer are largely meaningless and game progression is the same regardless of what you do (eg: Bioshock - shoot everything, go to the next area), or too free so that everything seems half baked and wobbly (Skyrim - come on let’s be real guys the melee is horrible in that game).
Some games that profess to have this level of choice often fall short. Either the 'choices' thy offer are largely meaningless and game progression is the same regardless of what you do (eg: Bioshock - shoot everything, go to the next area), or too free so that everything seems half baked and wobbly (Skyrim - come on let’s be real guys the melee is horrible in that game).
It's all about balance and Dishonored does that fantastically. The areas are open enough to
explore and find alternative paths (multiple entry points into the same
building for example), without being too open (so environments can still be
incredibly detailed and you always know what you are supposed to be doing or where
to go). You have a primary mission to advance the story, but also many side
mission to complete should you wish to.
These can also genuinely affect
story points or missions later on in the game (eg: the interactions with Slackjaw
and Granny Rags) and are not just token optionals like in other games. The whole place feels alive. There's a real sense of place. Houses are built like houses and not like levels. Scaling the architecture is sublime.
The PC-like ‘save anywhere’
feature is also a godsend. Despite sounding like it makes the game too easy (it
really doesn’t), it allows you to play the game in the way you want without the
frustration of having to restart huge sections and allows for experimentation. In fact, it encourages you to play
the game differently - for example finish the whole game without being spotted
once, without using any supernatural powers or without ever killing anyone – all perfectly
achievable and with just the right level of challenge using this saving method.
That's right – for every assassination
mission in the game (there are a handful) not only is there multiple ways of
dispatching your target you can even choose a non-lethal way to put them out of
commission. You can really play this game how you want to without ever losing direction or focus of the great overall story.
It's highly liberating - and that's why Dishonored is my game of the year.
It's highly liberating - and that's why Dishonored is my game of the year.
If you want to read an
earlier article I wrote about Dishonored and the element of choice, click HERE.
Special mentions (if I was to do a Top 10) would also go to Bioshock Infinite, Catherine, DmC: Devil May Cry,
Metal Gear Rising: Revengeance and Sly Cooper: Thieves in Time.
Oh, and I recently finished Fez
and started Bastion – both good games
– but too late to include in this article.
6th Jan 2014
Nice piece, well written and informative. Wonder if you'll do an anticipated games of 2014 article in the future?
ReplyDeleteThere's only one game I'm really looking forward too: DARK SOULS 2!!!
ReplyDelete