Wednesday 3 June 2020

Telling Lies - A Unique Narrative Delivery

     Telling Lies is the kind of game you can only truly experience once. You could argue that’s the case for most games with your first playthrough but here this statement is accurate in the fullest sense. If you are interested in immersive narrative experiences, visual novel style games and have some degree of patience in watching copious amounts of video footage then I absolutely recommend you give this a go blind as the authentic experience of it depends on knowing absolutely nothing going in.


      So I’ll attempt to keep spoilers to minimum. It’s a game directed by Sam Barlow – a follow up to Her Story which similarly used video clips to deploy its narrative. However Telling Lies is far more ambitious in its scope as it deals with more than one character.
The game starts with an unnamed protagonist going into an apartment and using an external drive on a computer. The main interface of the game is then revealed: a mock up of a computer desktop with a spy program you run called Retina. This consists of a searchable database of recorded footage, where new clips are gradually revealed by searching for key words or phrases that are uttered by characters in their dialogue somewhere within the clip. Once the clip is located and viewed you can fast forward or rewind the clip at your own leisure.

      For example the initial prompt of ‘love’ and you’ll view a clip of a man saying goodnight to his daughter over a video call. You might hear someone mention a name or a place elsewhere in the conversation and you use this as the basis of your next search and so on. Often you are only privvy to one side of the conversation so certain ideas will only link in your head or the context make sense later when discovering the other side. And so the narrative gradually unfolds through your exploration of these clips.

      The objective of the game is not made immediately clear at the outset – you just have to keep watching different clips and try to figure out who these people are, what their relationships are to each other, the chronology of events and ultimately what the overall story and timeline is and why it is that you are viewing these clips. Beyond that there is no real goal or objective. You cannot change any events and there are no differing outcomes – the ending is made available after a certain amount of time spent in-game and additional epilogues are only viewable depended on which character you focussed most of your viewing time on.
      For this reason Telling Lies is not really a ‘game’ in the traditional sense but instead more a unique way of experiencing the unfolding of a narrative. Whilst ‘visual novels’ or narrative heavy games are nothing new, this games is unique in not only allowing you to discover the story at your own pace but doing so in letting you connect the dots yourself, right from the start. I’ve not experienced anything like this before and it’s a fascinating process of discovery.

      However the purity of this process unfortunately can only be truly experienced the one time – once you know some things you can never really unknow them again - and the gradual reveal of information is the fascinating aspect of this game, something to be truly coveted as it is a such a unique experience you won't find elsewhere. You may argue that the same mercurial feeling can be said of other games that feature outstanding reveals in their narrative or even applied to the first time experience of a film or novel, however those can be enjoyed again later for the quality of the story and construction of the narrative rather than simply just the reveal of it. And it is the way the narrative is gradually delivered to you via your own investigations that is the whole purpose of Telling Lies rather than the actual story itself, which although interesting isn't exactly groundbreaking.

      It doesn’t hurt that the acting is superb throughout, especially since most scenes are long single takes and the often intimate conversations give you an odd voyeuristic thrill as you often feel you are witnessing these characters’ private and sometimes vulnerable moments.

      If like me you are fascinated by unusual narrative devices and unique methods of story delivery then experiencing Telling Lies is a must. I should really go and play Her Story at some point now. I was intrigued by its premise when it was first released years ago and had bought it on Steam but never actually got around to playing it. But then again don’t we all have a Steam backlog… sigh.


3rd June 2020


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