Lonely Mountains: Downhill
is surprisingly effective in its simplicity. You start at the top of a mountain
and you downhill bike to the bottom. It’s simple and uncluttered both in its
graphics and user interface and the controls are intuitive and responsive.
What I really love about it though is the sense of inertia as you
really feel the difference in momentum when accelerating or braking,
freewheeling downhill or dropping a short distance. You skid when turning
suddenly at speed, a short sprint is necessary to cross some gaps and you thud
painfully when hitting an obstacle.
The ‘Explorer’ mode when you first unlock a new trail feels
very relaxing to play – you descend the mountain at your own pace getting a
feel for the environment. Surrounded by calming depictions of nature and
employing the use of a purely diagetic soundtrack (the whistling of the wind, chirping
of birds and spinning of your spokes accompany your ride) you enter an almost
zen-like state whilst playing.
Later on you are given various challenges to complete whilst descending
which forces you to make more risk versus reward choices: do I sprint more to
get a faster time or ride more carefully so as not to hit an obstacle and have to restart from the last checkpoint? Do I go
for that cheeky off-road shortcut at the risk of dropping too far down or
smacking into a tree?
The way that the viewpoint is set up does sometimes mean that you
are riding towards the camera and can’t see what’s coming until it is too late
(be it a sharp bend or an obstacle), however if anything this encourages you to learn the
course a bit more rather than just purely rely on your reactions. Pro-tip: liberally use
those brakes!
Lonely Mountains: Downhill
is a game which keeps what it does simple and in doing so manages to do it extremely well
- making it a really fun experience to play.
3rd June 2020
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