The Capcom game Dragon’s Dogma
had an ending that came out of nowhere to knock me sideways. Here’s why…
WARNING: There will be
SPOILERS - so if, for some reason, you don't want to know what happens, stop
reading now.
An action-RPG adventure set in a Tolkein-esque fantasy world, the
main bulk of the game’s setting and story is as generic as they come. You start
off in a small fishing village where one day a dragon flies down and steals
your heart (literally!) branding you as the chosen one or ‘Arisen’, thus
setting you on an epic quest across the lands to slay monsters, gain new
weapons and equipment, level up and so on. Pretty standard so far and as expected the whole
thing culminates in a grand showdown with the big red beast himself (incidentally called Gregori and can speak) in which you slay him and
reclaim your heart.
The End.
Right?
Nope.
After the credits roll you find yourself back
in the small fishing village where you started. The evil has been vanquished…
but something seems wrong. The sky is now permanently dark and strange new
monsters are lurking about spots you had previously felt so familiar with.
Making your way back to the capital Gran Soren,
you are shocked to find that coinciding with the dragon’s death, half of the
city has collapsed into the ground leaving a huge gaping hole leading deep down
in to the earth. Having spent the majority of the game with this place as your hub
this is a huge change and slightly worried, you make your way to the Duke’s
palace.
…Except now he is all old and shriveled and
attacks you, accusing you of making a pact with the dragon and plotting to
usurp his rule. He swings his sword at you feebly and you defeat him with ease,
until guards rush in and chase you out of the grounds and back into the city, where
eventually you end up falling down into the big hole. This is where the
post-game really starts - in ‘The Everfall’ – a new dungeon previously glimpsed
only briefly in an earlier quest you undertook.
Once you finish all that – then you get to the real ending. You find yourself in a
cloudy space with nothing but a hooded figure sitting on a throne
in front of you. This is the ‘Seneschal’, the ‘steward of the world’ – pretty much
a god-like figure and he goads you on to defeat him and take his place. After
beating him/her (the voice is both male and female) for two rounds they finally
reveal their true form. It's the guy from the prologue! After playing as him
for the first 10 mins in the tutorial section at the very start of the game, you never saw anything
more of him. So he too must have been an ‘Arisen’ that preceded you!
On his defeat, he gifts you the ‘Godsbane’ sword
- the only thing that can kill him and release him from his role as the
Seneschal. You use it on him and take his place. Now as the new Seneschal you
get to wander the about the fishing village and Gran Soren as an invisible
entity. Sure, you can mess with people but you can’t actually leave these
locations and you are not told what to do at all. Jheeze… being a god is kind
of boring…
And then it eventually twigs… You look in the
inventory, select the Godsbane and select the command ‘use’. As you plunge the
blade into your own chest, your faithful pawn (who has accompanied you
throughout your entire journey) cries out in anguish, “Master!....”
The cloud floor opens up and you both go
tumbling down through the sky. Your pawn reaches out for your lifeless body as
you continue to hurtle downward before eventually splashing down into the
sea.
Then you wake up on the beach alone, the cry of
“Master!...”, once again escaping
from your lips. What’s that? Your lips? Your pawn has become
you? Then it all falls into place as you remember what was mentioned only in
passing in the story: Pawns aren’t human – they’re function is only there to
serve you and fight by your side. But legend has it that they can become human if they have fulfilled
their duty to a high degree. So in this case your pawn has human - become you - as they find themselves deposited back on the beach where it all started – ready to play
through the whole story again… in which you get chosen by the dragon to be an
Arisen, choose a pawn to serve you and go off on a grand adventure – just like
before.
The Ever-turning Wheel. The Endless Cycle.
Such a bitter-sweet denouement - a great ending, one that also makes perfect sense when going into a New Game +, both in terms of story and game mechanics (you retain all your stats, equipment and items from your previous playthrough).
A further interesting thing struck me as I got
to the end of the game a second time. The Seneschal this time was not the guy
from the prologue but the previous incarnation of my character, complete with
the weapons, armour and vocation they had equipped way back at that point in
the game!
My mind was blown – it truly was the representation of how the tale
would repeat itself for all eternity. A reminder of how we are all just part of the big organic mechanism - how we all simply play out our roles in
the endless cycle.
8 Dec 2012
That was quite a good read and summary of the end of a game you have Platinumed by now. Quite the bittersweet denouement indeed.
ReplyDeleteAny room for a sequel you reckon? Although that hinges more on sales figures than anything else tbh.